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Making mainstreaming videogames more accessible: a pilot study applied to Buzz!TM Junior Monster Rumble for PlayStation

Contributo in Atti di convegno
Data di Pubblicazione:
2010
Citazione:
(2010). Making mainstreaming videogames more accessible: a pilot study applied to Buzz!TM Junior Monster Rumble for PlayStation . Retrieved from http://hdl.handle.net/10446/112540
Abstract:
In this article the authors analyse the critical factors concerning accessibility of the videogame Buzz!TM Junior Monster Rumble for the Playstation console. The objective of the study is to propose a series of modifications that, on the one hand, do not change the graphic and playability features of the game and, on the other, expand the target of users to include children with cognitive and/or motor disabilities. If this method turns out to be feasible and applicable it could also be extended to more complex games in terms of functions and required skills, contributing to a more inclusive approach within the research and study of videogame accessibility. The reasons for choosing this particular game are an essential precondition for a comprehensive study.
Tipologia CRIS:
1.4.01 Contributi in atti di convegno - Conference presentations
Elenco autori:
Laudanna, E.; Bulgheroni, M.; Caprino, F.; Besio, Serenella
Autori di Ateneo:
BESIO Serenella
Link alla scheda completa:
https://aisberg.unibg.it/handle/10446/112540
Titolo del libro:
Computers Helping People with Special Needs
Pubblicato in:
LECTURE NOTES IN COMPUTER SCIENCE
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Settore M-PED/03 - Didattica e Pedagogia Speciale
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