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Painting Werther. Dal romanzo alla graphic novel interattiva

Articolo
Data di Pubblicazione:
2024
Citazione:
(2024). Painting Werther. Dal romanzo alla graphic novel interattiva [journal article - articolo]. In CULTURA TEDESCA. Retrieved from https://hdl.handle.net/10446/297706
Abstract:
The paper provides a brief overview of Painting Werther (2023), a video game adaptation of Goethe’s Die Leiden des jungen Werther. By examining how the protagonists are depicted as well as some pivotal dramatic moments from the novel –scenes that have long been central to visual adaptations and illustrations – the analysis demonstrates how the ‘paintable graphic novel’ format accentuates and reinterprets key aspects of the text. This approach renders these elements more perceptible and reframes them within a contemporary
context, linking the original work to issues relevant to modern audiences. In doing so, the adaptation not only honors the novel and its intended relationship with readers but also makes it more accessible
and engaging for younger generations.
Tipologia CRIS:
1.1.01 Articoli/Saggi in rivista - Journal Articles/Essays
Elenco autori:
Goggio, Alessandra Maria
Autori di Ateneo:
GOGGIO Alessandra Maria
Link alla scheda completa:
https://aisberg.unibg.it/handle/10446/297706
Pubblicato in:
CULTURA TEDESCA
Journal
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Settore GERM-01/B - Letteratura tedesca
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