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Information technology in sport performance

Chapter
Publication Date:
2020
Short description:
(2020). Information technology in sport performance . Retrieved from http://hdl.handle.net/10446/160827
abstract:
The purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a first description on types and methods of feedback and how these can influence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.
Iris type:
1.2.01 Contributi in volume (Capitoli o Saggi) - Book Chapters/Essays
List of contributors:
Agosti, Valeria; Ascione, Antonio
Handle:
https://aisberg.unibg.it/handle/10446/160827
Book title:
Attività motoria e sportiva: apprendere con le nuove tecnologie
Published in:
SPECIAL MEDICAL PEDAGOGY: DIDACTICS, SPORT AND DISABILITY
Series
  • Research

Research

Concepts (4)


Settore M-EDF/01 - Metodi e Didattiche delle Attivita' Motorie

Settore M-EDF/02 - Metodi e Didattiche delle Attivita' Sportive

Settore M-PED/03 - Didattica e Pedagogia Speciale

Settore M-PED/04 - Pedagogia Sperimentale
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