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Reality, gamification, and creativity in the age of artificial intelligence

Chapter
Publication Date:
2025
Short description:
(2025). Reality, gamification, and creativity in the age of artificial intelligence . Retrieved from https://hdl.handle.net/10446/297828 Retrieved from http://dx.doi.org/10.13122/978-88-97253-11-2_p10
Iris type:
1.2.01 Contributi in volume (Capitoli o Saggi) - Book Chapters/Essays
List of contributors:
Anesa, Patrizia
Authors of the University:
ANESA Patrizia
Handle:
https://aisberg.unibg.it/handle/10446/297828
Full Text:
https://aisberg.unibg.it/retrieve/handle/10446/297828/806892/CERLIS%20vol12-1-anesa-1-20.pdf
Book title:
Extended reality, AI, and discursive formations: Educational and professional perspectives
Published in:
CERLIS SERIES
Series
Project:
Enhancing ESP competence in educational and professional contexts via Augmented Reality
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Settore ANGL-01/C - Lingua, traduzione e linguistica inglese
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