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The Effect of Religiosity on Learning Ethics in Serious Gaming Environments: Religious Influences in Serious Educational Games

Capitolo di libro
Data di Pubblicazione:
2022
Citazione:
(2022). The Effect of Religiosity on Learning Ethics in Serious Gaming Environments: Religious Influences in Serious Educational Games . Retrieved from http://hdl.handle.net/10446/200041
Abstract:
The multi-disciplinary literature on ethics asserts that the relationship between religiosity and ethical perceptions and judgements is an under-researched topic. Despite its importance, few studies have examined the relationship between religiosity and the learning of business ethics. This research investigates whether religiosity is conducive to the learning of business ethics in a digital learning environment: a serious 3D ethics game. A cross-sectional survey was conducted on 302 final-year students from two different academic institutions based in the UK. The results of a structural equation modelling analysis suggest that religiosity does not inform the ethical perceptions and decisions of religious individuals in digital learning environments. Religious individuals perceive the utilitarian aspects of a serious game such as ease of use to be more important for learning ethics than religion. In contrast, less religious individuals perceive the hedonic aspects of a serious game to be a key catalyst for enhancing the learning of ethics.
Tipologia CRIS:
1.2.01 Contributi in volume (Capitoli o Saggi) - Book Chapters/Essays
Elenco autori:
Siala, Haytham; Pedeliento, Giuseppe; Andreini, Daniela
Autori di Ateneo:
ANDREINI Daniela
PEDELIENTO Giuseppe
Link alla scheda completa:
https://aisberg.unibg.it/handle/10446/200041
Titolo del libro:
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
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